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1581. Walking in Wrecks - in Player Features and Ideas Discussion [original thread]
Luc Chastot wrote: Omnathious Deninard wrote: While I would love to see that, what would happen to your ship if someone else came there? Or worse what would happen to you if your ship is destroyed while you are exploring the wreck? You wou...
- by Omnathious Deninard - at 2013.10.01 01:42:00
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1582. Walking in Wrecks - in Player Features and Ideas Discussion [original thread]
While I would love to see that, what would happen to your ship if someone else came there? Or worse what would happen to you if your ship is destroyed while you are exploring the wreck?
- by Omnathious Deninard - at 2013.10.01 00:43:00
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1583. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Shinzhi Xadi wrote: Anybody notice how CCP put up the original new marauder plan, got 219 pages of feedback, and completely ignored ALL OF IT. They just said the original plan is going on sisi. WTF do they even ask us for feedback for?? Mara...
- by Omnathious Deninard - at 2013.09.30 16:08:00
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1584. Individual War decs - in Player Features and Ideas Discussion [original thread]
Hitamino wrote: Well This is a main, so that's not an issue. You can only have one main. Hitamino wrote: And I don't want to punish a random corp I've joined on my other char for my own words (since a lot of people aren't like you, and th...
- by Omnathious Deninard - at 2013.09.30 15:08:00
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1585. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Hey people, We've been away from this thread for a while to let things cool down a bit. With Rubicon coming to Singularity soon, we've decided to revert Marauders to the original design for now, as we want to see how they...
- by Omnathious Deninard - at 2013.09.30 14:30:00
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1586. Individual War decs - in Player Features and Ideas Discussion [original thread]
Wants to be able to war dec an individual player, posts with a fresh forum alt.
- by Omnathious Deninard - at 2013.09.30 14:11:00
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1587. how about we make it an act of aggression to actively scan a ship? - in Player Features and Ideas Discussion [original thread]
All this will do is promote even more alts.
- by Omnathious Deninard - at 2013.09.30 13:00:00
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1588. auto-refresh directional scaner - in Player Features and Ideas Discussion [original thread]
Auto-dscan, only if local is removed.
- by Omnathious Deninard - at 2013.09.29 20:28:00
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1589. "Killmails" - in Player Features and Ideas Discussion [original thread]
Your kill efficiency should be more meaning full than it currently is, a way to do this could be to only generate kill mails during war. For example you will only generate a killmail against a legal war target, a neutral party member will not app...
- by Omnathious Deninard - at 2013.09.29 20:26:00
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1590. Hyperspatial Velocity Optimizer (HVO) Module - in Player Features and Ideas Discussion [original thread]
Add a module in addition to the rig.
- by Omnathious Deninard - at 2013.09.29 00:03:00
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1591. AMAZING SOE SHIPS - in Player Features and Ideas Discussion [original thread]
ExookiZ wrote: I see some statistics being posted earlier on the thread, were those official? I must have missed their release. I am curious why CCP didnt release the BS with the frigate and cruiser, its in the data, model and all SOE battleshi...
- by Omnathious Deninard - at 2013.09.28 15:12:00
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1592. Skill Un-Training - in Player Features and Ideas Discussion [original thread]
Learn to search. And no.
- by Omnathious Deninard - at 2013.09.28 11:17:00
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1593. SOE cruiser speculation and theory crafting ..... - in Player Features and Ideas Discussion [original thread]
Here are the stats from the thread. CCP Fozzie wrote: Moracha: Minmatar Cruiser skill bonus: 30% bonus to Medium Projectile Turret damage Gallente Cruiser skill bonus: 15% bonus to Medium Projectile Turret falloff Recon Ships skill bonuses: 30%...
- by Omnathious Deninard - at 2013.09.28 03:28:00
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1594. Why Rubicon's auto tractor structure is a bad idea - in Player Features and Ideas Discussion [original thread]
This module recreates the argument about the Marauder tractor bonus vs. the noctis. if I can tractor in all the wrecks with an anchorable structure and loot them with it, why do i need to spend the isk on a noctis. for that matter why would a miss...
- by Omnathious Deninard - at 2013.09.27 23:45:00
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1595. Making MJDs more compatible with PVE - in Player Features and Ideas Discussion [original thread]
A script to jump directly to a acceleration gate would be boss for that module. For the penalties for using the script 1.The scripted mode has an activation range limit. (50 km?) I would be more inclined to, if scripted, only be usable when ta...
- by Omnathious Deninard - at 2013.09.27 23:39:00
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1596. SOE cruiser speculation and theory crafting ..... - in Player Features and Ideas Discussion [original thread]
here is what I came up with in another thread. Omnathious Deninard wrote: By extrapolating we can get a very basic idea about what kind of stats these ships will get. We know that pirate ships get 15 slots, and drone ships always get -1. We als...
- by Omnathious Deninard - at 2013.09.27 23:08:00
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1597. rapid heavy missile launchers and incursions? - in Player Features and Ideas Discussion [original thread]
Assuming the Raven gets a 5% ROF bonus to the RHML. With 4 Ballistic Control II and caldari navy missiles we are looking at Cruise Missiles: 729DPS Rapid Heavy Missile: 451DPS
- by Omnathious Deninard - at 2013.09.27 19:20:00
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1598. rapid heavy missile launchers and incursions? - in Player Features and Ideas Discussion [original thread]
If it is an exact copy of the comparison of between the light missile launcher and rapid light missile launcher then you can expect it to have 20% better ROF. Which will make them powerful but not OP in the long run. When I have a chance I will po...
- by Omnathious Deninard - at 2013.09.27 19:09:00
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1599. AMAZING SOE SHIPS - in Player Features and Ideas Discussion [original thread]
While I am not going to rule out the possibility of a laser bonus, they did say the amarr skill bonus would be a resistance bonus. At the 42 minute point they state what they are looking at with the bonuses. http://www.twitch.tv/ccp/b/465203586 ...
- by Omnathious Deninard - at 2013.09.27 15:48:00
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1600. A simple drone assist fix: require lock on assistee - in Player Features and Ideas Discussion [original thread]
My personal 100% honest opinion, just remove the drone assist mechinac.
- by Omnathious Deninard - at 2013.09.27 14:57:00
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